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Beyond Earth: A Journey Through Space (2025)

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Software used: Adobe After Effects, PicsArt Color

This short film was a group project where I collaborated with four other classmates (listed in the end credits). The task was to create a virtual world/film with some semblance of a theme or social commentary.

​

Beyond Earth: A Journey through Space follows an alien-turned-earthling astronaut named Asher. His goal is to find a new planet to call home because Earth is on the brink of collapse due to humans rummaging through its resources.

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Process: For this film, I wrote the script, designed the character “Yugo”, and animated everything else. My team helped construct the other design assets (planets, backgrounds, and other characters) as well as helped put the presentation together. A walkthrough of the virtual world can be accessed below.

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The Cadence App (2025)

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Software used: Adobe Express, Figma

As a group assignment for a course, my team (the same mentioned above) and I designed a fully-functional prototype for an innovative streaming app: Cadence. The overall aesthetic was put together by me, as well as the loading page, home page, and menu pop-up.

​

Process: My role in this project was to create the overall brand image for Cadence. I wanted to go for a fun, energetic, and fresh feel to set Cadence apart from other music streaming competitors. I also wanted to bridge old school forms of music streaming (vinyl records) with the new world of streaming to create a fusion of styles.

​

For the live prototype, I designed the landing screen, home screen, and menu pop-up. Below is the live prototype!

Oasis - Website (2025)

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Software used: Adobe Express, Photoshop, Illustrator, Figma

From early 2025 through August, I had the pleasure of interning for Under Her Empire, a creative and production agency based in Brooklyn, New York. The agency used my help in the structuring of the newest AI tool they will be releasing, Oasis.

​

Oasis will be a social media app for creatives alike to share their own work, discover other artist’s projects, collaborate with one another, and practice creativity exercises to boost productivity. By conducting my own diary study, I was able to pinpoint creative's pain points to help optimize the Oasis app to their liking. My fully functional app prototype was sent to developers to then be created for the beta release.

​

In addition, I created a fully functional website prototype to direct users to download the app. This was also sent to developers to be released with the beta app.

​

** for legal reasons, I have replaced the copy with generic text. 

​

Process: By closely working with staff, I carefully created this design in alignment with the desired branding of Oasis: calm, relaxing, rejuvenating, and on brand with a real-life oasis you’d find in a desert. I adhered to the brand guidelines overall.

StubHub Email Campaign (2025)

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Software used: Visual Studio Code, Microsoft PowerPoint

For one of my college courses, I was tasked with taking an email campaign from my own email and redesigning it entirely in HTMl. I went with StubHub, which is a ticketing service for live events. Below is a screenshot of my design as well as a presentation for the overall project.

​

Process: My main approach to this redesign was making sure I included more imagery and simplified the information in the email. That was a personal pain point with the original campaign. For the assignment, I had to stay within the overall brand guidelines (font, colors). Below is a presentation explaining my design process in further detail!

​

​

Beyond Earth: A Journey Through Space (2025)

​

Software used: Adobe After Effects, PicsArt Color

​

​

This short film was a group project where I collaborated with four other classmates (listed in the end credits). The task was to create a virtual world/film with some semblance of a theme or social commentary.

​

Beyond Earth: A Journey through Space follows an alien-turned-earthling astronaut named Asher. His goal is to find a new planet to call home because Earth is on the brink of collapse due to humans rummaging through its resources.

​

Process: For this film, I wrote the script, designed the character “Yugo”, and animated everything else. My team helped construct the other design assets (planets, backgrounds, and other characters) as well as helped put the presentation together. A walkthrough of the virtual world can be accessed below.

​

​

​

The Cadence App (2025)

​

Software used: Adobe Express, Figma

As a group assignment for a course, my team (the same mentioned above) and I designed a fully-functional prototype for an innovative streaming app: Cadence. The overall aesthetic was put together by me, as well as the loading page, home page, and menu pop-up.

​

Process: My role in this project was to create the overall brand image for Cadence. I wanted to go for a fun, energetic, and fresh feel to set Cadence apart from other music streaming competitors. I also wanted to bridge old school forms of music streaming (vinyl records) with the new world of streaming to create a fusion of styles.

​

For the live prototype, I designed the landing screen, home screen, and menu pop-up. Below is the live prototype!

Oasis - Website (2025)

​

Software used: Adobe Express, Photoshop, Illustrator, Figma

From early 2025 through August, I had the pleasure of interning for Under Her Empire, a creative and production agency based in Brooklyn, New York. The agency used my help in the structuring of the newest AI tool they will be releasing, Oasis.

​

Oasis will be a social media app for creatives alike to share their own work, discover other artist’s projects, collaborate with one another, and practice creativity exercises to boost productivity. By conducting my own diary study, I was able to pinpoint creative's pain points to help optimize the Oasis app to their liking. My fully functional app prototype was sent to developers to then be created for the beta release.

​

In addition, I created a fully functional website prototype to direct users to download the app. This was also sent to developers to be released with the beta app.

​

** for legal reasons, I have replaced the copy with generic text. 

​

Process: By closely working with staff, I carefully created this design in alignment with the desired branding of Oasis: calm, relaxing, rejuvenating, and on brand with a real-life oasis you’d find in a desert. I adhered to the brand guidelines overall.

StubHub Email Campaign (2025)

​

Software used: Visual Studio Code, Microsoft PowerPoint

For one of my college courses, I was tasked with taking an email campaign from my own email and redesigning it entirely in HTMl. I went with StubHub, which is a ticketing service for live events. Below is a screenshot of my design as well as a presentation for the overall project.

​

Process: My main approach to this redesign was making sure I included more imagery and simplified the information in the email. That was a personal pain point with the original campaign. For the assignment, I had to stay within the overall brand guidelines (font, colors). Below is a presentation explaining my design process in further detail!

​

​

Beyond Earth: A Journey Through Space (2025)

​

Software used: Adobe After Effects, PicsArt Color

This short film was a group project where I collaborated with four other classmates (listed in the end credits). The task was to create a virtual world/film with some semblance of a theme or social commentary.

​

Beyond Earth: A Journey through Space follows an alien-turned-earthling astronaut named Asher. His goal is to find a new planet to call home because Earth is on the brink of collapse due to humans rummaging through its resources.

​

Process: For this film, I wrote the script, designed the character “Yugo”, and animated everything else. My team helped construct the other design assets (planets, backgrounds, and other characters) as well as helped put the presentation together. A walkthrough of the virtual world can be accessed below.

​

The Cadence App (2025)

​

Software used: Adobe Express, Figma

As a group assignment for a course, my team (the same mentioned above) and I designed a fully-functional prototype for an innovative streaming app: Cadence. The overall aesthetic was put together by me, as well as the loading page, home page, and menu pop-up.

​

Process: My role in this project was to create the overall brand image for Cadence. I wanted to go for a fun, energetic, and fresh feel to set Cadence apart from other music streaming competitors. I also wanted to bridge old school forms of music streaming (vinyl records) with the new world of streaming to create a fusion of styles.

​

For the live prototype, I designed the landing screen, home screen, and menu pop-up. Below is the live prototype!

Oasis - Website (2025)

​

Software used: Adobe Express, Photoshop, Illustrator, Figma

From early 2025 through August, I had the pleasure of interning for Under Her Empire, a creative and production agency based in Brooklyn, New York. The agency used my help in the structuring of the newest AI tool they will be releasing, Oasis.

​

Oasis will be a social media app for creatives alike to share their own work, discover other artist’s projects, collaborate with one another, and practice creativity exercises to boost productivity. By conducting my own diary study, I was able to pinpoint creative's pain points to help optimize the Oasis app to their liking. My fully functional app prototype was sent to developers to then be created for the beta release.

​

In addition, I created a fully functional website prototype to direct users to download the app. This was also sent to developers to be released with the beta app.

​

** for legal reasons, I have replaced the copy with generic text. 

​

Process: By closely working with staff, I carefully created this design in alignment with the desired branding of Oasis: calm, relaxing, rejuvenating, and on brand with a real-life oasis you’d find in a desert. I adhered to the brand guidelines overall.

StubHub Email Campaign (2025)

​

Software used: Visual Studio Code, Microsoft PowerPoint

For one of my college courses, I was tasked with taking an email campaign from my own email and redesigning it entirely in HTMl. I went with StubHub, which is a ticketing service for live events. Below is a screenshot of my design as well as a presentation for the overall project.

​

Process: My main approach to this redesign was making sure I included more imagery and simplified the information in the email. That was a personal pain point with the original campaign. For the assignment, I had to stay within the overall brand guidelines (font, colors). Below is a presentation explaining my design process in further detail!

​